REASONS
IT'S HARD TO TAKE SHINRA SERIOUSLY
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-Shinra started out as a weapons
company, right? Considering their only two real successes, it's a
good thing they went into Mako energy-Sephiroth destroys them and just
about wipes out all life on the planet, and the Sister Ray almost destroys
Midgar.
-The Proud Clod. Weapon
would probably scare Godzilla. The Proud Clod was built to defeat
Weapon. So why is it such a pushover? I have beaten the Proud
Clod using only physical attacks and one casting of All=Cure2.
-They sent Sephiroth, who
probably wasn't all that mentally stable in the first place, where he would
have to discover that he was the product of an experiment, and not even
somewhat human like he had thought before. (Of course, there's the
little theory that Hojo knew that would happen, and wanted to "advance
his experiment". Even so, the rest of the Board of Directors was
not let in on the little Reunion plan, but at least the President knew
that the Jenova Project started in Nibelheim, and knew what Sephiroth would
find there...)
-They started the Jenova project
before they knew what Jenova was.
-Let's review this situation:
Sephiroth has killed their president, his own partner, everybody who worked
in the HQ building, burned an innocent village to the ground, and released
a very dangerous specimen. AVALANCHE bombed two reactors, snuck into
Shinra HQ, stole one harmless specimen and one specimen that could care
less, and has been nearly wiped out trying (and failing) to stop Shinra
from destroying Sector 7. Sephiroth is planning on destroying all
life on the planet. Your group is planning on stopping Sephiroth.
Do they go wholesale after Sephiroth, and worry about you later?
No, they waste a lot of time and energy trying to kill you and/or stop
you from stopping Sephiroth.
-Rufus orders Cloud to guard
the cargo ship from himself. (Port Junon, when Cloud's in costume)
-Yuffie's dressed as a sailor,
yet she spends the entire trip throwing up-and noone notices. Red
XII's tail sticks out of his uniform, and noone notices. Noone notices
Barret. (How did Cloud put it? A bear wearing a marshmallow?)
-How the heck does Sephiroth
manage to sneak on board the cargo ship, anyway? Especially considering
how sane he is at the time, I just can't see him wearing a disguise.
While he seems perfectly capable of appearing out of thin air (and vanishing
into thin air), he isn't that subtle. They chase him around Junon
for a few days, have an alert on the cargo ship, and yet he still sneaks
on board. Worse, they don't notice him until they get a ways out,
and he decides to kill most of the crew!
-They rely on a technology
that will probably render their planet uninhabitable within one or two
generations, yet they cut the space program.
-Who was driving that Shinra
truck that hit Palmer, Barret?
-Let's go over how the Shinra
board of directors is destroyed. Old President Shinra: Killed by an "extremely
successful" experiment. Scarlett+Heidegger: Killed because their
fantastic anti-Weapon artillery robot didn't come with an escape pod or
an ejection seat. Hojo: Goes nuts and almost destroys Midgar City.
Rufus: Killed by Weapon, which he had an indirect hand in waking up.
Reeve: Arrested by Scarlett and Heidegger, because he disagrees with them.
Not because he's a spy-they've known that for a while-but because he disagrees
with them.
-How Cloud winds up in that
Shinra uniform in Port Junon in the first place. ("Hey you!
Hurry up and get in uniform! You'll make us all late!") From
what I gathered, the officers were all told to keep an eye out for "Cloud
and his group". So why does one of the officers mistake Cloud for
a Shinra soldier?
-Cid seems to be the only
person ever to work for Shinra who includes escape pods in his work.
-Having gone through all that,
there are two sets of opponents from Shinra you should take very seriously:
SOLDIER, 2nd Class; and the Turks. The SOLDIER people are worse,
but you only see them around Port Junon during your escape in early Disc
2. They can reduce your party to little bitty scraps mind-bogglingly
fast if you're not very, very careful. As noted before, each individual
Turk is more powerful than your most powerful party member, so just two
of them are an even match for your party. When you face all three
Turks, you'll be barely scraping out a victory. (Admittedly,
they don't seem very tough early on. If you watch, one of them-usually
Rude-will not do anything for tens of turns at a time. They're holding
back.)