SUMMON
MATERIA
These are
some of the most powerful attack spells in the game. They can only
be used once for each level of the Materia; they summon a monster of some
kind to attack for you. They have the most spectacular animations,
but while the summon's going on, you can't target anything. Only
one of them is handed to you; the rest, you have to find. Some of
them are easier to find than others. Most of them are elemental attacks.
There is one funny thing about summons-occasionally, I have gotten a special
attack on a Summon. This only seems to work on certain monsters,
and even then isn't reliable.
CHOCO/MOG:
One of the few wind-based attacks in the game, this goofy summon calls
up a kamikazi moogle riding a Chocobo, who runs into the enemy. It
has the most humorous animations of any attack in the game, and has the
lowest MP cost of any summon in the game-14 MP.You get it from the chocobos
at Billy's Chocobo Ranch; talk to the one standing by the fence, and choose
the top option. Its standard attack is called Deathblow!!!.
It often stuns enemies. It occasionally uses the Fat Chocobo special
attack, which drops an immensely overweight bird on the enemy, stunning
them. I've gotten this result on the Lost Number boss in the safe
in the Shinra Mansion at Nibelheim, and the Red Dragon boss in the Temple
of the Ancients..
SHIVA: The only Summon that's given to you automatically, you'll
get this in Junon Town; Priscilla will give it to you after you save her.
It's a nifty little ice attack, which does pretty good damage. It
summons a faerie/goddess who freezes the enemy with an icy wind.
Her standard attack is Diamond Dust.
IFRIT:
After you defeat Jenova*BIRTH in the Shinra Cargo Ship, this will be left
behind on the floor. It summons a nasty looking demon-creature who
charges the enemy in a fireball. This one's a fire-based attack.
Its standard attack is called Hellfire.
RAMUH: This one is in the Chocobo Jockey's lounge in Gold Saucer.
You'll only get one or two cracks at grabbing it. It summons a god/mage
who calls down lightning on your enemies. It's an electricity attack.
The standard attack is called Judgement Bolt.
TITAN: An Earth-based attack, this materia is hidden in the
ruined reactor in Gongaga town. If you search the reactor, you'll
see a glimmer; choose to reach for it, and you'll get the Titan.
It summons an earth giant who flips the ground over on your enemy.
It won't work on flying monsters. Its standard attack is called Anger
of the Land.
ODIN:
You'll get this from the safe in Shinra Mansion, after you fight the Lost
Number. It summons Odin, who throws Gungnir up into the air and skewers
your enemy. This is one of the few non-elemental summons. A
few little nitpicks on the animation: Sleipnir is supposed to have eight
legs, not six; and where's Huginn, Muninn, Freke, and Gere? His normal
attack is Gunge Lance. His special attack, Steel-Bladed Sword, instantly
kills whatever he's attacking and locks up RIVA-based 3d cards like mine.
I've only gotten this special on the normal enemies inside the Temple of
the Ancients.
BAHAMUT: Your first dragon summon. Bahamut is left behind
after you defeat the dragon in the Temple of the Ancients. He's a
non-elemental summon, and will affect everything. He drops out of
the sky and hovers down by your enemy, blasting the beastie with a beam
of light. His standard attack is Giga Flare.
KUJATA: You'll find this in the Sleeping Forest, in the second screen,
where it dances around the sides of the screen now and then. It's
very elemental; I'm still debating whether it "summons" the natural disasters
or the bull that makes the last attack. Its standard attack is called
Tetra Disaster. It uses Lightning, Fire, and Ice.
NEO
BAHAMUT: This comes out of the Whirlwind Maze. It's
setting off to one side of the path. This dragon brings your enemy
to him, then blasts the ground out from under their feet, leaving them
to deal with gravity. He's non-elemental and unblockable. This
dragon's standard attack is Mega Flare.
TYPHON: This calls up a wierd amphisbaena-type dragon with a head
on either end, who comes out of a cloud and causes a tornado to hit your
opponent. It's one of the few wind-based attack spells. You'll
find it in the canopy of the Ancient Forest near Cosmo Canyon.
LEVIATHAN: Lord Godo gives this to Yuffie after she climbs the pagoda.
It summons a sea serpent who calls up a tidal wave to blast the monster.
It's a water-based attack; the standard attack is Tidal Wave.
ALEXANDER: I still can't figure out what this one's summoning.
It does Holy damage, which hurts everything, especially (un)dead things.
You'll get this from the snow-woman in Great Glacier, if you touch the
hot springs before you talk to her. Touch the hot springs, and when
you get to lost in the snow-where you have to mark your trail-head north
a little, then east. You'll come to the snow-woman's cave.
Talk to her, and she'll freak out and attack you; the Alexander materia
will be left behind. (hmmm....afraid of hot water... "I'm melting,
I'm mellltinnnnnngggg!")
PHOENIX: This comes from Fort Condor after the Huge Materia
quest. When you've beaten the Shinra army, go outside; the condor
chick will fly off, and there will be the Pheonix materia left by the nest.
It summons the Pheonix, who blasts the enemy with fire and resurrects any
dead members of your party. You'll want to save this one for when
there's some characters dead. A real cute trick is to link
this to Final Attack, making you unkillable until you run out of castings.
It's one of the more spectacular animations.
HADES: Hades is in the downed Gelnica, off in the water.
He doesn't do any damage, but does inflict lots and lots of status ailments.
Added Effect=Hades is even more fun than Added Effect=Transform; you can
turn your enemies into poisoned, petrified, silenced frogs with a single
blow.
BAHAMUT ZERO: The most powerful dragon summon. It's also the
most powerful non-Natural summon. Bahamut came down to your enemy;
Neo Bahamut brings your enemy to him; Bahamut ZERO doesn't care about where
the enemy is, he just blasts them from orbit. You need to have both
Bahamut and Neo Bahamut to get ZERO; if you have them-not necessarily on
Cloud-then examine the blue huge materia in Bugenhagen's observatory.
It will flare, and you'll hear Bahamut roar; it'll give you Bahamut ZERO.
His standard is Tera Flare.
KNIGHTS
OF THE ROUND: What can I say? This is the most powerful
attack spell in the game, the most powerful summon in the game, and in
terms of attacks, it's second only to Cloud's L4 Limit Break with his Ultimate
Weapon equipped. This is a natural materia, and it's the one you
need the gold chocobo for. It summons the knights of the round table,
and its animation lasts over a minute, making it the longest-running attack
in the game.
NATURAL MATERIA
Natural
Materia are ultra powerful materia. Any one of them can swing the
balance of the game (although one of them may swing it the wrong way…).
They are found in out of the way caves on the world map, and you MUST have
a special chocobo to get to them. There is one for each non-spell
type-purple, blue, red, and yellow. There's some conjecture that
the Ultima may also be a "natural" materia-the green natural materia-save
that it can be found easily during the main storyline of the game.
QUADRA
MAGIC: This blue materia is one of my favorites. Any
spell it is linked to is cast four times on one turn with one point expenditure-you
get four castings for the price and time of one. The best use of
it is to link it to some powerful, non-elemental summon like Bahamut ZERO
and watch the fun. You can get this materia before the Huge Materia
quests if you're careful. You can get Bahamut ZERO just after the
Rocket Town Huge Materia quest. If you link the two, it will actually
knock out some of the bosses with one casting; if they don't fall, it will
at least weaken them to where a couple good attacks will take them out.
For some reason, the Quadra refuses to work with Knights of the Round.
(Game balance, probably. Didn't want the final three battles getting
too ridiculously easy…heh heh heh….) You need a blue,
gold,
or black chocobo
to get to it. It's on the furthest east island in the Mideel chain.
MIMIC:
This yellow materia is surprisingly useful, if a bit unreliable.
It gives you the Mime command; when that command is activated, the character
will mimic the last spell or attack of the last character to move.
In the case of one-on-one battles, like Battle Square, it mimics your own
last action. It includes added effects, like Quadra; but it does
use the same MP. (There's a trick to using it in Battle Square or
the Pagoda-you cast some powerful summon, like Bahamut ZERO, then use mimic
to keep casting it until you run out of magic points. You can get
a good eight or nine uses if the Materia is only second level; with Quadra,
that's multiplied times four….) You need a green,
gold,
or black chocobo to reach it; it's
on a small eastern peninsula on the island with Wutai. Be forewarned,
going towards Wutai on chocobo back will trigger Yuffie's sub-quest if
you haven't done it yet. There's an awe-inspiring trick with using
this materia and Quadra; I once took out Diamond Weapon with two moves.
First, one character cast Quadra=Bahamut ZERO; then, the next character
Mimicked it. That's eight castings of Bahamut ZERO before Weapon
could blink. This set up is awesome when you can get it, but without
deferring a character's turn, you can never be sure when the Mimic will
go right behind the summoner.
HP-->MP:
The purple materia, and the questionable one. This one switches your
HP and MP totals. This means that your character becomes an incredibly
powerful spellcaster who can sling powerful summons and Ultimas like level
1 Fires. Unfortunately, it also means your aspiring sorcerer will
probably be killed with one attack from an enemy, as they will only have
between four and eight hundred HP; 999 HP, max. You can't even
sell it for more than one Gil. If you really want it, you can take
a black or gold
chocobo to the badlands north of North Corel.
KNIGHTS
OF THE ROUND: The most powerful summon spell in the game, and the
most powerful attack spell in the game. It summons (ta daa!) the
Knights of the Round Table. Each one gets one, heavy damage strike
on the opponent. This means thirteen strikes with an average of five
to six thousand damage each strike. That's…65,000 damage, if all
the strikes do only 5000 damage. Most will do much more. You
can see how this can be abused, even with the high MP cost. It also
has one of the longest animations of any spell in the game, running over
a full minute. To get this- and believe me, you want this-take a
gold chocobo. I advise flying the chocobo up to the goblin's
island in the Highwind to cut down on travel time. From there, travel
North and East. There is a bowl-shaped island that does not appear
on the map in the extreme Northeast corner. It's filled with forest,
so you can't land the Highwind there. Take the gold chocobo up into
it, and the KotR is in a cave in the bowl. *WARNING* In the
last battle in the game where you have three characters-Sephiroth's second
avatar-KotR will only do an average of 2500 damage per strike. I'm
not saying that should discourage you-that's still 32,500 damage-just don't
get upset when it doesn't do 65,000 like it normally does. Nuther
Note:Cloud's Omnislash Limit Break, with the Ultima Weapon equipped, actually
does 10,000 MORE damage than KotR. If you want to go through the
opposition quick, set that little bit of nastiness up, then use the Fury
trick outlined above so that Cloud hits Limit Break often...
HIDDEN
ITEMS
There are
plenty of hidden items to find. These range from Water Rings to Ribbons
to the Ultimate Weapons. If you've seen the Tough Ring Sephiroth
has equipped during the Nibelheim flashback, and were wondering how to
get one-by that point it's a little late. You can steal up to three
of them from Reno in the pillar battle. The Ribbons, items that protect
you from all abnormal states besides Regen and Haste, are hidden in various
places. There's one in the Time Guardian, and you can Morph the big
plants on Gaea's Cliff into them. The Water Ring, which causes water
damage to heal you, is hidden just under the hollow log in the Sleeping
Forest.