THE
CAST/CHARACTER STRATEGY
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CLOUD
STRIFE-Your
main character, Cloud starts the game as a mercenary working for AVALANCHE,
a sort of eco-terrorist group that has been bombing mako reactors.
Over the course of the game, you find out that he grew up with Tifa, and
that he has some kind of connection to Sephiroth. Cloud uses swords
that are usually bigger than he is. He will almost always be the
highest level member in the group. He will also usually be your most
powerful character. (Only because he's usually your highest-level
character. If he's not the highest level, then it's usually a toss-up.)
Ultimate
Weapon: Cloud's Ultimate Weapon is a sword called (drumroll, please) the
Ultima Weapon. You get it from (Boy,
what a variety of names!) the
Ultima Weapon.
After you defeat the Diamond Weapon in Disc 2, head south on that continent
to the crater lake. You'll see the Ultima Weapon-the one that attacked
Mideel-hovering over it. Bump into it, and it will fight you for
a while, then leave. Find it, tail it until it stops, and repeat.
Eventually, it'll stop over Cosmo Canyon. When you fight it this
time, it will fight to the death. On its death, it will use a Shadow
Flare-a 8000 point attack-on the character that struck the killing blow.
It'll leave a nice crater behind, and you'll get the Ultima Weapon.
This sword's damage is based on Cloud's HP; it will be equal to his HP
plus a percentage. This means that, if an enemy manipulates him into
attacking himself, he'll definitely be killed. It also means that
he'll do an average of 4000-5000 HP damage. If Cloud has about 5000
HP, this sword will inflict 9999 damage on a critical strike. If
he uses his Level 4 Limit break with this sword, it is the most damaging
attack in the game, even outstripping Knights of the Round.
Level 4 Limit
Break: I hope you like the Battle Square mini-game in Gold Saucer, because
if you don't, you're in trouble. You need to go there in Disc
2 or 3 and get 32,000 BP to get the Omnislash
manual. A few suggestions: Equip whatever character you're using with these
Materia: MP Plus, HP
Plus, Restore (At best, mastered),
Slash All, Ultima, A high level attack
spell=All, Heal
(At
best, mastered; at least, with Esuna), Knights of
the Round. Equipping them with the Ribbon accessory will be
a great help, also; it prevents many of the handicaps from affecting you.
The easiest way to get it is to wait until you have Cloud's Ultima Weapon,
then enter him in the Square. The one thing you really need to watch
for are the little beggar-critters from North Crater, which will sometimes
show up as your seventh battle. They won't do anything for four rounds,
then they'll get an attack that automatically kills you. They're
the reason I recommend having Knights of the Round and Ultima equipped.
If you can make it through all eight battles three times, you will usually
have enough for the Manual. To get the GP to finance this, I rode
in the Chocobo races, returning everything except Megalixers and materia
for GP. In the course of getting the Gold Chocobo, you easily earn
a thousand GP this way.
BARRET
WALLACE-The
head of AVALANCHE, at the beginning of the game his main interest is wrecking
Shinra. His hometown was destroyed by Shinra, leaving him a widower
with a four-year old named Marlene. His right arm was replaced with
a gun, which means he can be put in the back rank with no penalty.
Barret is a rotten spellcaster.
Ultimate
Weapon: I'm still checking this out; according to the information I have,
it should be on the stairs leading up to the Sister Ray if Barret is in
your party.
L4 Limit
Break: I'm also still checking this one out. By what I've picked
up, there will be someone in North Corel who will give it to you if you
save the town from being squished by the train during the Huge Materia
quest.
TIFA
LOCKHEART-A
childhood friend of Cloud's, Tifa is a martial artist who owns a bar in
Sector 7 in Midgar. Unfortunately, that leaves her "out in the cold"
when Sector 7 is destroyed. Tifa knows more about Cloud's background
than Cloud himself. Her limit breaks show up as wheels on a slot
machine; each attack adds another wheel, up to seven. Each wheel
can come up Hit, Miss, or Yeah!-a normal attack, no attack, or double damage.
A bit of strategy with her limit breaks: Set the Timing to Recommended,
trigger her limit, and wait until another character or creature takes their
move. The slot wheels will slow down enough that you can ensure straight
Yeah!s. If you can get good results on the slots, this string of
attacks can be one of the stronger limit breaks in the game. Tifa
leads the party for a short time in Disc 2.
Ultimate
Weapon: The Premium Heart is hidden
in that broken vending machine in Wall Market. Return to Midgar in
Disc 2, and talk to the man by the Sector 5 gate. He'll mention losing
his key at a dig site. Go up to Bone Village, and look for normal
treasure; sooner or later, you'll find the keycard. The first time
you examine the machine, it will still shoot at you. Examine it again
to find the Premium Heart. The Premium Heart won't do much damage
at first; give Tifa a few levels to get used to it.
Level 4
Limit Break: Go to Tifa's home in Nibelheim after you have the Highwind
and Cloud. Get Tifa in your party, go to the piano, and play the
Highwind theme. (If you don't want to puzzle it out trial-and-error
style, here it is: Cancel, Switch, Menu, PgUp+Menu, PgUp+Switch, Cancel,
Switch, Menu, PgUp+Cancel, OK, Cancel, Switch, Cancel, Start)Once you've
played through it, Tifa will step out and start looking for the sheet music;
while looking, she finds a letter from Zangan, that nicely explains how
Tifa survived and what happened to Cloud's missing two years. The
letter ends by saying that these will be useful, and Tifa will find the
Final
Heaven manual hidden beside it.
AERIS GAINSBUROUGH-When
you first meet her, she's just a girl selling flowers on the street.
A girl, selling fresh flowers, in a city where grass and flowers refuse
to grow. Her home has a lush garden, and she talks to her flowers
as if they talk back. The Turks have an unhealthy interest in her,
but she sure as heck doesn't fit the standards for SOLDIER. As time
goes by, she turns out to be the most important character in the party.
Aeris is a powerful spellcaster and a pitiful fighter. Notice her
victory animation and take it as a hint-put her in the back row, and choose
her weapons based on Materia slots and growth rather than attack strength.
She has some of the most powerful healing Limit Breaks, and her higher
level Breaks make you invulnerable.
Ultimate
Weapon: She doesn't have an Ultimate Weapon like the other characters
do; while hers does have an astronomical amount of Materia slots, it has
normal growth, whereas everyone else's has Zero growth. It's called
the Princess Guard, and it's found by heading
through the door labeled "IIII" in the Time Guardian in the Temple of the
Ancients.
Level
4 Limit Break: Her Great Gospel is an
awesome Limit Break, and one of four ways to regain MP in battle without
items. (Great Gospel, Pulse of Life, Red's Blood Fang(For Red only),
and Cait's L2 Limit Break). However, you have to go fetch it on Disc
1, after you've got the Tiny Bronco. Hop into the Dune Buggy and
drive it into Costa Del Sol; stowaway to Port Junon, and leave town; you'll
be in the buggy. Head up just north and east of Junon Town, over
the river to a cave, where you'll find an old man. If the last two
digits in the number of battles you've fought are the same, he'll give
you Mythril or a Bolt Ring; he'll do this more than once. If the
numbers don't match up, run around that area until they do. Once
you have the Mythril, head back to the shack on the peninsula northeast
of Gongaga, and talk to the man about anything but the Keystone and the
Temple of the Ancients. Give him the Mythril, then wait until he
goes to the little wall-box upstairs. The Great Gospel Manual will
be in the box. This Limit Break is ungodly powerful, even if it does
have a time limit. It is one of the most powerful Limit Breaks, and
I get the sneaking suspicion that, due to "game balance", they only allowed
it in because Aeris won't live that long after the point you can get it!
RED
XIII-A talking
big cat, Red XIII first shows up as a Shinra lab specimen. He proves
to be one of the last of an ancient race of guardians and protectors, blessed
with incredible longevity (and apparently a resistance to Jenova).
His real name is Nanaki; Red XIII is simply a name given to him by Hojo.
You'll find out what happened to the other twelve. Red is a very
well-balanced character, with great magic strength and powerful physical
attacks. His limit breaks are great attacks. Red has the potential
to be the second most powerful party member, next to Cloud.
Ultimate
Weapon: Red XIII's Limited Moon isn't
available until Disc 3. Head to Cosmo Canyon and go up to Bugenhagen's
home. Red will talk to Bugenhagen, who will decide that he needs
to see the world for himself. (Or so Red says; there's a lot of controversy,
and the most common belief is that he died.) Before he leaves, he
gives Red the Limited Moon. The Limited Moon is one of the few (and
maybe the only, I haven't found them all yet) Ultimate Weapons with no
control on its power. All of the others have some circumstance where
they're weakened-Cloud's HP are low, Yuffie's more powerful than her opponent,
etc., etc..
Level 4
Limit Break: The Cosmo Memory Manual
is being kept by the Lost Number in the safe in the Shinra Mansion; when
you kill the Lost Number, you'll get the Manual. This attack regularly
does 9999 damage. Even if you aren't planning on finding Vincent,
this could be incentive to solve the safe puzzle. (Something with
creepy signifigance: Yuffie's L4 Limit Break comes from Wutai, her homeland.
Tifa's L4 is found in her home in Nibelheim. Lucrecia has Vincent's.
Cloud's, well, somehow it seems strangely appropriate, knowing Dio.
Red's is the only one that's hidden in a place that has nothing to do with
its character-or does it????)
YUFFIE
KISARAGI-Yuffie
is a hidden character. She's a sixteen-year-old ninja from Wutai,
who collects materia in the hopes of making Wutai as powerful as it was
before the war. Unfortunately, she attempts to collect YOUR materia.
Her father is the lord of Wutai. She's perfectly useful, so long
as you're ready to clear up her little Materia Misunderstanding, and put
up with her attitude. One of the big benefits to having her is that,
when Barret and Cait Sith are escaping from Junon town in Disc two, she'll
join them, rounding out the party with three characters. (Because
you'll be meeting members of SOLDIER-albiet 2nd Class-this is a big advantage.
Sometimes I only barely survived, even with Yuffie.) She's very well
balanced, with great limit breaks, and her sub-quest nets you a nice summon
materia. She uses long range weapons, so she can go in the back rank
with no penalties. To find her, run around the forests near Gongaga
and Junon. Eventually, you'll fight a Mystery Ninja. Defeat
her, and you'll wind up in a nice little wilderness screen. DO NOT
TOUCH THAT SAVE POINT. If you do, she'll run away, taking 200 gil
with her when she goes. If you give an incorrect response in the
discussion, she'll run away and take the gil. If she does, you can
find her again and go through it all again. The proper responses
are, in this order: Bottom, Top, Bottom, Top, Bottom. Her subquest
happens the first time you try and go near Wutai if you've found her; the
only way to postpone it is to simply not go near Wutai.
Ultimate
Weapon: Yuffie's Conformer is on the
Gelnica. Go through the door right by the save point; it's in one
of the green chests. It figures damage based on how powerful Yuffie
is compared to her opponent; the stronger her opponent, the more damage
it does. A real big advantage to the Conformer is that, if Yuffie
is Confused, the Conformer will not damage party members! (If you
intentionally hit a party member who's confused, the Conformer won't do
any damage, but they'll still snap out of it!)
Level 4
Limit Break: Yuffie's All Creation is
in Wutai. After you've completed her subquest, return to Wutai with
Yuffie in your party. Go into the pagoda by Lord Godo's home and
talk to the Guardian (after equipping Yuffie well!); Yuffie will agree
to climb the Pagoda. You'll go through five short, one-on-one duels.
After the duel with Lord Godo, he'll give Yuffie the All Creation manual
and the Leviathan Summon. From the little
discussion he has with Yuffie, I'm betting that all your materia mysteriously
disappears just after the game ends...
CAIT
SITH-This
goofy creature seems to be a fortune teller at Gold Saucer. He collars
Cloud on your first visit, and insists on accompanying you. It isn't
until late in Disc one that you find out he has...*other*...allegiances.
Cait Sith isn't the big white moogle, he's the little cat guy on top. He's
a remote controlled stuffed animal/robot; just wait until you find out
who's controlling him. Cait Sith may be important to the storyline,
but he is probably the weakest character in the game. He's a bad
fighter and an average spellcaster.
Ultimate
Weapon: It's called the HP Shout; when
you're looking for the Sister Ray, look for the "wrong turn" that takes
you to Shinra HQ. Run up to the gym level; it's the megaphone in
the locker that you couldn't take on Disc 1. (Almost makes it kind
of funny that Cait Sith is the one who stops you from going into Shinra
HQ if he's not in your party!)
Level 4
Limit Break: Cait Sith doesn't have a Level 4 Limit Break.
He only goes up to 2. (If anyone has seen a Level 3 or 4 Limit Break
for Cait Sith, I'd love to hear it.)
VINCENT
VALENTINE-Vincent
is the other hidden character. He WAS a Turk, at least twenty to
thirty-some years ago; he isn't quite human anymore. To top it off,
he acts strangely, probably because he was locked in a tomb for twenty
to thirty-some years. Vincent is the second strangest character in
the game. (Sorry, Vince, but it's hard to top a double-agent remote
controlled stuffed cat who dabbles in astrology.) He's also the most
depressing character in the game. Just talk to him on the Highwind
every chance you get; you'll see what I mean. He uses guns, so he
can go in the back rank. He's a very good spellcaster, but you don't
want to give him any of your important spells. You see, for his limit
breaks, he changes into a monster and goes berserk. He will not use
any materia for the rest of combat. If you can get around that little
disability, he's actually a pretty good character. To find Vincent,
read the letter (presumably from Hojo) on the first floor of the Shinra
Mansion. The clues refer to: 1, the lid of the box in the second
floor arboretum; 2, the piano in the back room of the first floor; and
3, a board by the upper left door on the second floor. The creek
is in the lower room(where the secret door is), next to the chair the Shinra
soldier sits in during Cloud's Kalm flashback. Once you have all
three numbers, put the pointer to the blank space, and it'll give you the
fourth. They're the combination to the safe; once it's open, you
get to fight the Lost Number boss. There'll
be a key in the safe. In the basement, you can now open that locked
room. Vincent is in the only closed coffin. Just be careful-he
wakes up on the wrong side of the coffin, and will stay there if you don't
talk him out of it. When you first get an option, choose "Talk about
Sephiroth". Then, either leave the mansion or meet Sephiroth in the
library, come back, and ask, "Who are you?" When you leave the room,
Vincent will follow you. He has a side area of the game. When
you get the submarine, explore all the underwater tunnels. You'll
come to one that comes up in the crater lake on the western continent.
Get out of the sub, make sure Vincent's in your party, then walk into the
waterfall. The first time you come, you'll get to meet Sephiroth's
REAL mother, Lucrecia. You'll also see a flashback that explains
why he's so wierd. (yes, I know that could apply to both Sephiroth
and Vincent. It's intentional.) You can also get to this area
with a green, black,
or gold chocobo.
Ultimate
Weapon: The Death Penalty is behind
the waterfall. After you've talked to Lucrecia, go back to the waterfall
another time with Vincent, and walk up to where she was standing.
Vincent will automatically pick up the Death Penalty and the Chaos Manual.
At first, the Death Penalty won't do that much damage. It's like
Tifa's Premium Heart; Vincent just needs time to get used to it.
Level 4
Limit Break: The Chaos Manual is behind
the waterfall, with the Death Penalty. Vincent's comment when you
use it is yet another reason I call him the most depressing character.
Unlike the Death Penalty, the Chaos morph is rather useful.
CID
HIGHWIND-Cid
is a pilot who almost became the first man in space. He's rough around
the edges and has a razor tongue, but his heart's in the right place.
He's a man of science who doesn't like magic. That should be a clue.
If he's the same level as Cloud, he's actually a more powerful fighter
than Cloud, but he's a rotten spellcaster. Cid also leads the party
for a time on Disc 2; he leads it longer than Tifa does. He's the
captain of the airship Highwind, and the crew of that ship are willing
to defect to join him.
Ultimate
Weapon: Cid's Venus Gospel is in Rocket
Town. After you get launched into space, return to Rocket Town and
talk to the man by the Item Shop three times-the same old man who gives
you the Yoshiyuki if you look at the rocket with him the first time you
come into Rocket Town. You should get the Venus Gospel.
Level 4
Limit Break: His Highwind Manual is
is the downed Gelnica, in the far back room.