BOSS
BESTIARY
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SAMPLE
H05 12 Level:19 HP:1000 MP:120 The lovely
beastie that gets released when you rescue Red XIII and Aeris from the
big cage. This big bruiser sits in the back rank, so all your attacks will
only do half damage. Poison magic heals
it; Ice and Fire
work well against it. It has three little critters in front of it
that do most of the attacking; if one of them is killed, it'll cast Reanimagic,
which resurrects it. When you kill H05 12, you'll kill the little
rolly-critters.
SAMPLE H05 12-OPT Level:7 HP:300 MP:48
These are the little beasties that shield H05 12. They can cast Fire,
and have a rolling attack. Whenever you kill one, H05 will resurrect
it.
HUNDRED
GUNNER Level:18 HP:1600 The Hundred Gunner
is the first robot Aeris, Barret, and Red face in the elevator of Shinra
HQ. Like all robots, it's weak against lightning.
It's on another platform, so besides Sled Fang, Barret will be the only
one who can attack it. It has a couple moderately powerful artillery
attacks, and two that will hit all the characters in the group; none of
its attacks do enough damage to be a major threat.
HELI
GUNNER Level:19 HP:1000 The Heli Gunner is
the little bot that comes down the shaft after you destroy the Hundred
Gunner. It's a robot, so it's weak against lightning;
it's flying, so it's weak against wind. It isn't that dangerous until
you've hurt it a bit and it starts resorting to physical attacks.
You'll have the same limitations on physical attacks as with the Hundred
Gunner.
RUFUSLevel:21
HP:500 Rufus is surprisingly tough, especially after his pet, the
Dark Nation, casts Barrier on him. He has a shotgun attack that does
about 50 damage, but he's faster than you are, so he usually gets in two
attacks for every one of yours. (And the fact that you only have
Cloud doesn't help.) Poison works well
on him, and Limit Breaks aren't affected by his pet's barrier. I
once went into this battle without a Cure materia
equipped; it lasted all of a minute and a half. I got my butt kicked.
DARK
NATION Level:18 HP:140 MP:80
Rufus's cute little kitty cat. The first thing the Dark Nation does
is cast Barrier on its master; you can't stop this. If left alone,
it will proceed to cast Barrier on itself, then cast Mbarrier on Rufus.
It has two attacks: a Bolt spell that does about 80 damage, and a plain
bite attack that normally does around 30 damage. However, I have
seen it get a critical hit on the bite and do over 100 damage. I
highly suggest that you kill the kitty before you even worry about Rufus.
MOTOR BALL Level:19 HP:2600 MP:120
The Motor Ball is the thing that comes up behind you after the Bike Chase.
It's weak against lightning, like most mechanical
enemies. The Motor Ball gets a free attack from behind. I'd
advise that, when you're arranging your party before the bike chase, you
reverse your ranks-put Cloud in back, and Tifa or Red in back, and put
Aeris or Barret in front-so you won't have to Change during the battle.
The Motor Ball has three basic attacks-an Arm Attack that does a good bit
of damage, a flamethrower that does low-moderate damage to the entire group,
and a spinning, flaming attack that does moderate-heavy damage to the entire
group. It will only use this third attack once or twice; I've fought
it when it didn't use it at all.
ZOLOM Level: 26
HP:4000 MP:200 The Zolom is the big snake that lives in the
swamp south of the Chocobo farm. They're the only enemy in the game
that you can actually see coming-a cue to get your chocobo to run the heck
away. If you don't have a chocobo, it attacks you. However,
you can come back later in the game and kill as many Zoloms as you like.
He has three attacks: a bite for 200 damage, a special attack that
knocks one character off screen and out of the battle, and Beta, a nuke
attack for 500-1500 points of damage that you can steal with an Enemy
Skill materia-assuming you survive. He doesn't like Gravity
magic,
and using it on him will cause him to knock the last character in the row
off screen and use beta.
BOTTOMSWELL
Level:23 HP:2500 MP:100 This flying eel thing attacks
you at Junon town. It's flying, so it's weak against Wind; I advise
the Choco/Mog summon as an opening attack.
It will occasionally encase a character in a bubble; that character can't
do anything but drown. In order to free them, assign a spell, point
at the character in the bubble, then hit up; you'll target the bubble.
When the spell goes off, the bubble pops. Only limit breaks and ranged
attacks can reach Bottomswell; the only two characters that can attack
it normally are Yuffie and Barret.
JENOVA*BIRTH Level:25 HP:4000 MP:110
The first incarnation of Jenova you'll fight, and one of the toughest-the
second and third can be turned into pinatas, and you can prevent the fourth
from making any attacks at all. Sephiroth drops this creature on
you as he's leaving the Cargo Ship. It has a standard attack where
it breathes a laser at one character, for just over 100 points of damage.
Besides that attack, it has the W-Laser attack, which does around 150-175
damage to one character; the Gas attack, which does between 100-200 points
of damage to one character, and can poison the target; and the Tail Laser,
which does 150-175 damage to all characters and is used twice in a row.
RUDE, GONGAGA BATTLE
RENO, GONGAGA BATTLE
ELENA, GONGAGA BATTLE
GI NATTAK
LOST NUMBER
MATERIA KEEPER
PALMER
RAPPS
ANCIENT DRAGONS Level:34 HP:2400 MP:450 These are
the giant dragonflies you'll fight if you let the second hand of the Time
Guardian knock you off the platform. They're weak against Gravity
and Wind. They have a fairly nasty fire-based
attack called Southern Cross. You'll also see these beasties in Battle
Square.
RED DRAGON Level:39 HP:6800 MP:300 The
Red Dragon is the first boss in the Temple of the Ancients. While
he isn't a scrub, he's not that hard. In fact, the first time I went
through this game, I thought they let you get off easy. He
has two physical attacks and a Red Dragon Breath that does 600-800 points
of damage. I've gotten the Fat Chocobo special on him using Choco/Mog.
Gravity doesn't seem to bother him.
With Windows 98, if Cid does his Hyper Jump Limit Break, it will poof sometimes.
DEMON'S GATE Level:45 HP:10000 MP:400
You first see this beast in one of the best "Moments of Dawning Recognition"
in this game, as Cloud stands with his back to it, oblivious, while Aeris
and your third character back towards the door. It has two attacks
that affect everyone: A Demon Rush that does moderate damage, and a Cave-In
that does heavy damage. If it spends a round inching forward, you
can expect a Demon Rush soon after; I have yet to see any warning of the
Cave-In. Luckily, it only uses the Cave-In once or twice, sometimes
not at all. Aeris's Great Gospel with
the Fury trick can make this battle a lot easier. This is the last
battle in the game where you'll have Aeris with you. She leaves the
group soon after this.
JENOVA*LIFE Level:50 HP:10000 MP:300
Jenova's second incarnation is weak against Earth.
She has three attacks: Blue Light, a 400-500 damage attack that affects
one character; Blue Flame, a 500-600 damage attack that affects one character;
and the Aqualung attack, which you can learn with the Enemy
Skill Materia. It does between 800 and 1000 damage to everyone.
However, all of these attacks are magical, and use up MP. All of
them are also Water attacks. You will want the Water Ring equipped.
My favorite way to defeat this creature is the "Pinata Trick"; give the
character with the Water Ring a Life and Restore
Materia, possibly linked to some Alls.
Then, let Jenova kill the other two. Your sole living character can
sit there and do nothing, because Jenova can't hurt them. When Jenova
runs out of MP-you'll get a message saying "Jenova*LIFE's Skill Points
are gone"-resurrect the other two, heal them up, and pick Jenova apart
at your leisure. All she can do at that point is sit there and look
ugly and stupid.
SCHIZO
Schizo, Right: Level 43, HP 18,000, MP 350 (Scaly head); Schizo, Left:
Level 43, HP 18,000, MP 350 (Beaked head). Schizo's two heads are
almost separate monsters. The right head breathes fire, and is healed
by fire attacks; the left head breathes ice,
and is healed by cold attacks. The breath
weapons individually do between 500 and 600 damage. The two heads
can combine their breath weapons into a 700 to 750 point attack.
Either head can also use an earthquake attack that does about 650 damage.
On its death, each head does a 600-1500 point attack; if you kill both
heads at the same time, this retributive strike WILL kill you. Take
care to only kill one head at a time.
JENOVA*DEATHLevel:
55 HP:25,000 MP:800 Jenova's third incarnation,
this one uses all fire-based magical attacks. It can cast Silence,
use a Tropical Wind attack that does 650-700 points of damage, and a Red
Light attack that does 750 damage. It moves very fast, and can do
horrendous amounts of damage in a single turn. It is NOT immune to
fire,
surprisingly, although fire attacks don't do that much damage to it.
The Pinata Trick can be used on Jenova*DEATH, so long as you give the Healer
a Fire Armlet, Dragon Armlet, or Fire Ring. Keep an Echo Screen around;
Jenova*DEATH will often Silence the Healer, making the Pinata Trick almost
useless.
ULTIMA
WEAPON-MIDEEL: I'll have to download his stats off the web somewhere;
you can't Sense him. He has an Ultima Beam attack that does 1000-2000
damage to the whole party, and several other nasty attacks. Cure
constantly, and hit him with your hardest spells-Ultima,
Neo-Bahamut,
Contain...You
get the drill. Unfortunately, he flies away, and you get NO exp and
NO gil from him. (*Cheep, cheep, cheep*....)
CARRY ARMOR: Level
RENO,
GELNICA BATTLE: Level:52 HP:15,000 MP:230 Reno has
two attacks. The first, a simple strike with that odd weapon he carries,
only does 250-300 damage. The second, the Neo-Turk Light, is far
more hazardous, even though it doesn't do any damage(believe me, he uses
it eagerly). The Neo-Turk Light almost always acts as a Confu spell.
He can turn your entire party against each other. The best advice
is to just hit anyone affected by it, first chance you get; they'll take
a lot of damage, but they won't inflict damage on your party. If
you don't snap your characters out of it as soon as possible, he can get
all three of them Confused. (Not for long, but he can do it.)
RUDE,
GELNICA BATTLE Level:49 HP:20,000 MP:280
Rude has a basic punch attack that does about 600 damage; besides that,
he can cast Cure 2 and Fire 2. Even though Rude can heal both of
them and cast spells, I still recommend concentrating on Reno first, just
to get rid of that annoying Neo-Turk Light.
RUDE, ROCKET TOWN Level:42 HP:9000 MP:240
Rude has two attacks in Rocket Town: the Grand Spark skill that does about
500 electrical damage, and a punch attack that does 600 damage. He's
accompanied by two bucketheads with the standard attacks; an inneffectual
machine-gun attack, a grenade that does minimal damage to the whole group,
and a gas attack that puts one character to sleep and afflicts them with
Darkness. Take out the Bucketheads first, because Rude will always
take advantage of the sleep-gas attack to do serious damage to your party.
DIAMOND WEAPON
RUBY WEAPON
EMERALD WEAPON
ULTIMA WEAPON
RENO, SISTER RAY BATTLE Level:50 HP:25,000
MP:200 Reno has three basic attacks: a regular attack with that wierd
electrified rod-thingie for 300 damage; the Electropod attack for 700 to
800 damage; and the Turk Light for 600 damage. He doesn't have any
special weaknesses or resistances. He'll usually hang back and use
the Turk Light, with an occasional Electroprod. The Electroprod can
Stun characters it hits.
RUDE, SISTER RAY BATTLE Level:52 HP:28,000
MP:250 Rude and Elena are the two with the most damaging attacks.
Rude has two main forms of attack: His standard punch for 600-800 damage,
and the Grand Spark Skill. Rude's Grand Spark has gotten a HECK of
a lot more powerful since you last saw him; it now does around 1000 damage
per hit. Rude and Elena do most of the attacking, as well.
ELENA,
SISTER RAY BATTLE Elena has two damaging attacks and one
really nasty one. Elena has a normal kick attack for about 600 damage,
and can throw light bombs that do betwen 600-800 damage and count as a
ranged attack. She also has a Confuse attack which is especially
nasty-the affected character won't snap out of it if they're hit by an
enemy attack! They won't attack the Turks, and if they hit themselves,
they won't snap out of it. Another character has to hit them to get
rid of the confusion.
PROUD
CLOD Level: Unknown HP:83,000 MP:Unknown
The Proud Clod is Scarlett and Heidegger's idea of Anti-Weapon artillery.
It does have some potent attacks, and has too dang many HP, but it's SLOW
and it's STUPID. It can shoot one character for 1000 HP, however
this is not a ranged attack, and does half damage to characters in the
back rank. It has a Wrist Laser that does around 550 damage, a Knee
Bend that does about 600 damage, and after you beat on it enough, it will
lean down. When it crouches down, it only has one attack: a Beam
Cannon that does about 1000 damage to everybody. It gives up a sword
for Cloud when it's dead.
HOJO
Level 50 HP:13,000 MP:250 This is just for his first
form, the somewhat-human one. His first action will be Capsule, which
summons two critters to his side: Bad Rap Sample (Level 34 HP:11,000 MP:120)
and Poodler Sample (Level 42 HP:10,000 MP:200), which you may
recognize as some of the critters that escaped from the mobile Gelnica
lab. If either one dies, he'll use Capsule again, which will re-create
it and heal up the other one. Once you do enough damage, he morphs
into Helletic Hojo (Level 55 HP:26,000 MP:200), who is one
of those hated "Composite bosses"-his arms have their own HP totals.
(Right Arm Level:55 HP:5,000 MP:300) (Left Arm
Level:55 HP:24,000 MP:400) Killing the arms won't do
any good, because he'll just regrow them. Concentrate your attacks
on the main body. He can cast Confu, has a Claw attack for about
700 damage, and has the Bio Gas attack for 500-700 damage plus poison.
His final morph, the "Wasp-Thingie" (Level:?? HP:Too dang many
MP:Ditto) has two main attacks: It can cast a Slow over the entire
party, and has an attack called Combo that is a string of three or four
300-700 damage attacks, each of which can inflict status ailments of various
sorts.
JENOVA*OMNI
SEPHIROTH'S BIZARRO AVATAR
SEPHIROTH'S WINGED AVATAR
SEPHIROTH-FINAL DUEL :Nice try. I'm only giving one
hint about this one. "There is no try-only do." (Yoda, Empire Strikes
Back.)